This post is your space to pitch player-run plots that may have wider-scale effects— plots that other characters can join, that shape the environment, lore, or dynamics of the world. If your idea involves other characters, creates setting-wide consequences, or introduces new concepts you'd like mod input or approval on— this is the place for it. Please include in your pitch your general idea, who is/could be involved in the plot and the timeframe it should likely take place during.
You're also welcome to use this post to workshop ideas with other players, interest check before kicking off, collaborate, etc!
this actually sounds really, really neat! congrats! offering blood is an excellent conduit for a token's magic, so using greed's blood is actually going to offer a better kick into making successful barriers/"safe" zones in comparison to a token using their own blood.
on to the token types— to make this a bit more challenging and needing some trial and error/reaching out to people (but without leaving anyone out), all token types could be capable of performing something similar to alkahestry, just in different ways and affecting different things. to make it well-rounded, different tokens will be needed for different assignments. for example, both aquamancers and pyromancers have a purifying ability; aquas are much more passive and peaceful, while pyros are active and aggressive, sometimes painful ( since they must burn away the corruption, so to speak, as opposed to washing it away ). Beastkin will have an easier time attempting to safeguard plantlife, while necromancers could purify the soul, bloodwrights could purify blood, lightweavers could make light shields, shadowbinders could filter the darkness, illusionist could purify the senses, geomancers the earth, and so on. I think that can give you guys an idea of what to work with, but if anyone has a question about what their token type can do, I'll be here to assist! (I'm also open to more ideas, counting that it fits the token type!)
The only nuetral token types that will not have a set type but could be capable of all elements, just at a weaker state, are artificers and runecasters. but to compensate, they will be able to pick up alkahestry a lot quicker than anyone else.
WORD AND this sounds sick as hell. He'll probably be teaching a mix of alchemy and alkahestry through trial and plenty, plenty of error (listen he's sometimes a bit stupid).
Would it be easier on you if I made an OOC post about it, letting people know and giving them a chance to ask questions and/or shoot some comments if they need to? I figure I'll give an outline of sorts and a rough time frame, and I'll try to answer what I can from my end. It might be closer to mid-April considering, well. JAZZHANDS taxes.
If that works for you, I'll get something written up ASAP! If you want a looksee before hand, just let me know. AND THANK YOU AGAIN
no subject
on to the token types— to make this a bit more challenging and needing some trial and error/reaching out to people (but without leaving anyone out), all token types could be capable of performing something similar to alkahestry, just in different ways and affecting different things. to make it well-rounded, different tokens will be needed for different assignments. for example, both aquamancers and pyromancers have a purifying ability; aquas are much more passive and peaceful, while pyros are active and aggressive, sometimes painful ( since they must burn away the corruption, so to speak, as opposed to washing it away ). Beastkin will have an easier time attempting to safeguard plantlife, while necromancers could purify the soul, bloodwrights could purify blood, lightweavers could make light shields, shadowbinders could filter the darkness, illusionist could purify the senses, geomancers the earth, and so on. I think that can give you guys an idea of what to work with, but if anyone has a question about what their token type can do, I'll be here to assist! (I'm also open to more ideas, counting that it fits the token type!)
The only nuetral token types that will not have a set type but could be capable of all elements, just at a weaker state, are artificers and runecasters. but to compensate, they will be able to pick up alkahestry a lot quicker than anyone else.
no subject
Would it be easier on you if I made an OOC post about it, letting people know and giving them a chance to ask questions and/or shoot some comments if they need to? I figure I'll give an outline of sorts and a rough time frame, and I'll try to answer what I can from my end. It might be closer to mid-April considering, well. JAZZHANDS taxes.
If that works for you, I'll get something written up ASAP! If you want a looksee before hand, just let me know. AND THANK YOU AGAIN
here we go, about to make terrible choicesno subject